Licensing fees and profit. The "next gen" excuse is nonsense - the PC has higher quality visuals than either console, and still released at $50. The PC version actually requires far more development work than the console, as the devs have to create fully scalable detail levels for performance, and then test the game against an array of possible hardware configurations. On consoles, there is only one hardware configuration, and the game's detail and performance are simply set with 1080p as the max goal.
The extra $10 is partly for MS and Sony to make extra $ and partly so 3rd party publishers will still make a profit after paying their per-copy licensing fees to MS and Sony.
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Small red text that looks curious at first glance but is ultimately inconsequential
Last edited by M3n2c3; 2007-11-07 at 01:17 AM.
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