Quote:
Originally Posted by Kunikos
There are tons of avenues to download legal music, TV, movies, games, and other things off the internet these days. Downloading tons of GameTap games, Netflix Instant View on TiVo, Xbox 360, or PC, Comedy Central South Park episodes, YouTube is now doing streaming movies, Rhapsody all-you-can-eat music, downloading games from Steam, Direct2Drive, Impulse, GameStop, Amazon, etc, and also playing games eats up bandwidth too. Not to mention hosting a web site or game server on your own system if you wanted to (unlike cable companies traditionally telcos would let you host whatever the fudge you wanted to). Also, downloadable demos on PC, 360, and PS3, and full games on 360, PS3, and Wii.
No offense meant, Scott, but SECCS gets hardly any traffic and hardly services much big content. If you were streaming out videos or serving up archived downloads to your users things would change in a hurry. I have to guess that a small site like TESNexus blows through about 50 terabytes a month.
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All those things you mentioned... no one does that
perpetually. The only people that perpetually use all their bandwidth are the torrent guys.
I'm not saying that I think caps are good, or even fair. I'm just saying that it's really only going to effect the folks that have 24/7 bit-torrent running.
My reference to SECCS's bandwidth usage was to point out that internet users that don't pull lots of media (i.e. 90% of internet users who's biggest downloads consist of streaming YouTube) are never going to come at all close to the cap. SECCS hosts text and pictures on par with the type of data that most people pull from the web, so if we can do that for ~100 people a month and stay under 10GB, one person can certainly get by with "normal" internet usage under 150GB.