Thread: Doom 3?
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Old 2004-08-10, 08:21 AM   #23
sperry
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Real Name: Scott
Join Date: Nov 2002
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Car: '09 OBXT, '02 WRX, '96 Miata
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Quote:
Originally Posted by AtomicLabMonkey
Quote:
Originally Posted by sperry
I would have to argue that you and I are the idiots because we can't get used to a non-mouse input scheme.
I had another thought on this last night. The fact that millions of people have gotten used to the control on consoles doesn't mean that it's a good design; people can adapt to use anything you give them, whether it's crap or pure gold. I can sling our POS Mazda around a corner at the limits of its tire adhesion - but that sure as shit doesn't make it a racecar.
1) People will race *anything*, even POS, beat-down 626's.

2) Console controllers are *very* good for games like sports and action games, which is what they were designed for. So it's not a bad design, it's just being mis-used for the racing genre.

3) The best interface for FPS is a head-tracked helmet display and a gun mockup. The CRT + mouse is actually pretty crappy for immersion, even if it is quite accurate.

4) ???

5) profit!!
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