Quote:
Originally Posted by JonnydaJibba
Wow got some rage that needs to be let loose Scott?  I use this steering wheel

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Which is why you think the rally is acceptable.
Watch a replay of a rally lap and note how often you're steering at something other than full lock, or 0. It's pretty much never. In rally you have to mash the wheel back and forth. Something you can't do on a wheel.
The replays actually look pretty rediculous... with the car's front wheels snapping from 0 to full lock instantly over and over again.
IMO, GT4 is an *excellent* game, but it seriously dropped the ball with the Rally, the total lack of opponent AI (cars never attempt to avoid a wreck, hell they don't even slow down for a stopped car, and never mind the pitting on lap 9 of 10 to lose the race manuver), and the "at the limit" physics (it's near impossible to make a FF or 4WD car oversteer controllably at the limit, only FR/MR cars).
I don't expect the GT games to be all that realistic (that's what GTR and RBR are for) but they shouldn't have elements so outlandish that they take away from the fun of driving. Having to burn up a motor in my $150 wheel trying to rally, or driving a car that pushes 90% into a corner then snap oversteers when you give it the tinyest bit of throttle (and none of the settings seem to make a difference, at least not logically) takes away from the fun and show a lack of play testing.