Quote:
Originally Posted by sperry
T6 is still the hardest corner for me. It seems like sometimes I'll drive it exactly the same way, but the car pushes and won't come back to the 2nd apex, othertimes I'm all over the curb too early. It takes very tiny input differences at turn in to make huge differences in what you can do with the car on exit. I think that corner would be a lot easier if the game allowed you to turn your head and look at the track-out of the corner... it's hard to make those tiny mid-corner corrections based on the track directly ahead of the car. Same goes for the hairpin.
The Miata is a really fun car in GT. Low power, so you *have* to be smooth. Plus it oversteers very consistantly and controlably... but don't drift it too much or you can't accelerate! It's all about finding the optimal slip-angle for each corner so the car will turn well without bogging and losing power. The only thing I really wish we could change is the shift time between gears... shifting mid-corner takes so long the car decelerates, shifts weight forward and starts to oversteer!  Driving the Miata at Seattle is going to be a hoot... the bumpy busstop over the railroad tracks is going to make keeping the rear of the car behind the front a challenge!
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I noticed that you are aware that some cars like brake and throttle overlap. With the Opel Astra, that's how you get rid of the understeer. Transition to full throttle while trailing on the brakes transfers weight to the rear with a nice slip angle on the rear tires. Nearly eliminates all understeer.
Yeah, the Miata is VERY touchy. You're going to find that your fastest laptimes will be without tire squeel mid-corner.
Have fun!
Gary
Sheehan Motor Racing
www.teamSMR.com