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Old 2006-02-27, 01:23 PM   #57
sperry
The Doink
 
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Real Name: Scott
Join Date: Nov 2002
Location: Portland, OR
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Car: '09 OBXT, '02 WRX, '96 Miata
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Yeah, the damage modeling looks to be very impressive. And I know what effect you're talking about with regards to the "fuzzy" interior... that's actually the reason GT* doesn't do interiors, they have to reduce the polygon count and texture maps too much... to the point that the graphics engine starts blurring things out to make them look "better".
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