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Old 2006-03-13, 09:39 PM   #64
sperry
The Doink
 
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Real Name: Scott
Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
 
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
 
The way out is through
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Quote:
Originally Posted by A1337STI
the 5500 FX is definatly worse. i used to have a TI 4800 which was quite a bit better. (it died) found my current card for $50
2/10 ? ouch . did you try switching the steering from dig to analog ? (er vice versa) i had that problem with toca2. i found 1 thing that made a HUGE difference in playability / wheel feel. don't recall what now though .. doh

time for a needless drive to del taco lol 40 mile round trip
I've tried everything. The sim message boards are all in an uproar over how shitty the input handling is... anyone that's ever played a decent sim, or tracked a car, would notice how *awful* and unrealist the controls are.

Now I'm not bitching about the physics, since they're supposed to be fun, not a simulation (like GT4 for example), this is just an issue w/ the way the turning of the wheel is mapped to the front tires in the game. The input handling is designed for a control pad or stick (think xBox controller) where you press it a little, then release, then press it some more to adjust the direction of the car. The problem is, with a wheel that means you have to saw the wheel back and forth just to maintain a straight line! Gimme a break.

All they needed to do was spend 2 minutes testing the game on a PC w/ a decent wheel and they would have noticed how awful it is. And then they just had to write a "wheel mode" input handler that maps the angle of the wheel directly to the angle of the tires in the game and it would have been a million times better. Shit, if I had the source code, it would take me a weekend to fix it and release a patch.
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