Quote:
Originally Posted by A1337STI
the 5500 FX is definatly worse. i used to have a TI 4800 which was quite a bit better. (it died)  found my current card for $50
2/10 ? ouch . did you try switching the steering from dig to analog ? (er vice versa) i had that problem with toca2. i found 1 thing that made a HUGE difference in playability / wheel feel. don't recall what now though .. doh
time for a needless drive to del taco  lol 40 mile round trip 
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I've tried everything. The sim message boards are all in an uproar over how shitty the input handling is... anyone that's ever played a decent sim, or tracked a car, would notice how *awful* and unrealist the controls are.
Now I'm not bitching about the physics, since they're supposed to be fun, not a simulation (like GT4 for example), this is just an issue w/ the way the turning of the wheel is mapped to the front tires in the game. The input handling is designed for a control pad or stick (think xBox controller) where you press it a little, then release, then press it some more to adjust the direction of the car. The problem is, with a wheel that means you have to saw the wheel back and forth just to maintain a straight line! Gimme a break.
All they needed to do was spend 2 minutes testing the game on a PC w/ a decent wheel and they would have noticed how awful it is. And then they just had to write a "wheel mode" input handler that maps the angle of the wheel directly to the angle of the tires in the game and it would have been a million times better. Shit, if I had the source code, it would take me a weekend to fix it and release a patch.