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Old 2003-11-11, 08:49 AM   #24
sperry
The Doink
 
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Real Name: Scott
Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
 
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
 
The way out is through
Default 2004 PAX values have been posted!!

For those of you not on the SCCA mailing list, here they are, in all their glory:

Code:
SS 0.836   ASP 0.848   AP 0.868   AM 1.000 
AS 0.828   BSP 0.839   BP 0.863   BM 0.945 
BS 0.826   CSP 0.837   CP 0.854   CM 0.913 
CS 0.811   DSP 0.819   DP 0.844   DM 0.886 
DS 0.794   ESP 0.824   EP 0.861   EM 0.894 
ES 0.804   FSP 0.813   FP 0.862   FM 0.889 
FS 0.803               
GS 0.781   STS 0.791   SM 0.838   FSAE 0.960 
HS 0.776   STX 0.795   SM2 0.849  F125 0.938
Quote:
There are many changes for the coming year, and most of them seem logical to me based on class performances I've seen at well-attended events in our region and elsewhere. I was told that AM was adjusted harder to make it the equivalent of 1.003 compared with the 2003 PAX. In reality this means that to stay in the same competitiveness bracket as you were before, your class would have had to move to a slightly lower number.

Some of the biggest movers (more than 0.003):
-STS got 0.007 harder
-SM got 0.004 harder
-DM got 0.005 easier
-EM got 0.005 easier
-FM got 0.005 easier

Go to the link below for the complete list.
http://www.scca-chicago.com/solo/indexes/rtp2004.html
Something to note... STX didn't get shuffled much. That means the WRX can continue to OWN in that class. Hell, if I stayed there and got some coilovers, I might be able to make a run at the Overall PAX championship (I'm sure Mike in his DS Porsche would disagree... )! However, I think I'd rather run against everyone from SECCS in Street Tire, plus I'd like to stop having to run crappy UniChip management just to stay legal, which means I'm NSM bound!

What's really missing from all these numbers is the street tire multiplier. Once we have that, we'll know for sure how fast is "fast" in N*.
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