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Old 2006-10-11, 12:58 PM   #23
sperry
The Doink
 
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Real Name: Scott
Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
 
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
 
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Quote:
Originally Posted by JonnydaJibba
How bad freakin ass was it drivin on that after you've spent so many hours on videogame versions of it?
No, I said I've *never* been there. Though I'd kill for a few laps in my WRX there.

However, I have driven at Laguna Seca (me and qksubi did a 2 day HPDE there last year), at which I've got easily 10,000 miles on various computer games/sims. The whole time I was really scared that in my head I'd drop into "video game mode" where sliding off the track isn't a big deal.

What surprised me the most was that the games are really very accurate when it comes to the track layout and sight-lines... What's not at all accurate is how late you can brake in the game vs. real life. In GT4, you can wait 'till you're past halfway between the bridge and T2 before braking, while in real life, you're on the brakes just after you crest the T1 hill. Some of the better simulators are more accurate, but none of them really convey the sense of speed down the hill towards T2, or the steepness of the cork-screw.

Edit: I just realized that wasn't a reply to my post.
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