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|  2013-05-31, 10:21 AM | #51 | |
| The Doink Real Name: Scott Join Date: Nov 2002 Location: Portland, OR 
					Posts: 20,335
				 Car: '09 OBXT, '02 WRX, '96 Miata Class: PDX/TT-6 The way out is through |   Quote: 
 Yeah, I guess it's pretty easy to get into a good orbit since they added all the stuff that allows you to plan a burn. But I can see that it might be tough to get into the same orbit as something else, at the same time. This guy knows all: 
				__________________ Is you is, or is you ain't, my con-stit-u-ints? | |
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|  2013-05-31, 09:51 PM | #52 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			Booyah.
		 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-06-02, 07:40 PM | #53 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			My lunar program is also coming along.  I'm starting to put a little settlement down on Mun, and Minmus is fun to EVA on since the gravity is so low.  You can just fly your guys around for miles.
		 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-06-02, 07:57 PM | #54 | 
| Señor Cheap Bastarde Real Name: Dean Join Date: May 2003 Location: $99 Tire Store 
					Posts: 9,294
				 Car: $.04 STI Class: Fast,Cheap & Reliable=STI Deal, did somebody say Deal? Oh, Dean, yeah that's me. |   
			
			There are times when I really wish the forums had a "LIKE" button. Very cool Austin.
		 
				__________________ I am a Commodore PET --- Now get off my lawn you kids...   | 
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|  2013-06-03, 07:42 AM | #55 | 
| EJ22T Join Date: Sep 2003 Location: Reno 
					Posts: 9,445
				 Car: '93/'01 GF6, mostly red Class: 19 FP |   
			
			I finally got the time to start playing this game this weekend. I can successfully orbit the moons, had a technically successful landing on Mun (that is, no Kerbals died... yet) and just missed getting the Z-MAP around Duna.
		 
				__________________ FWD is the new AWD | 
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|  2013-06-05, 05:26 PM | #56 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			I decided to abandon the Mun landing site and instead establish a settlement on Minmus.  LunarBase-1 is currently under construction.   Landed two unmanned habitats ahead of the Kerbonauts that will be coming soon in their own ships. 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-06-16, 09:17 PM | #57 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			Duna is very... red.  That's about all I can say for it.
		 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-06-17, 11:49 AM | #58 | 
| EJ22T Join Date: Sep 2003 Location: Reno 
					Posts: 9,445
				 Car: '93/'01 GF6, mostly red Class: 19 FP |   
			
			That looks easy to land. How big was the rocket that got it there, and are those engines just for landing or did you use them to get into orbit around Duna?
		 
				__________________ FWD is the new AWD | 
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|  2013-06-17, 05:17 PM | #59 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			This is the entire launch vehicle, total delta-V is ~11600m/s.  5 main stages; the outer SRB's, 6 liquid mainsails, 1 central mainsail, 1 poodle, and then the 4 lander engines on final stage. As I recall I still had the 4th stage attached doing my braking maneuver to orbit Duna, and then was on final stage coming down to the surface.
		 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-06-17, 06:44 PM | #60 | 
| EJ22T Join Date: Sep 2003 Location: Reno 
					Posts: 9,445
				 Car: '93/'01 GF6, mostly red Class: 19 FP |   
			
			Shiny.
		 
				__________________ FWD is the new AWD | 
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|  2013-06-17, 06:54 PM | #61 | 
| EJ22T Join Date: Sep 2003 Location: Reno 
					Posts: 9,445
				 Car: '93/'01 GF6, mostly red Class: 19 FP |   
			
			Is that pod I see peeking out halfway up the central mainsail fuel tank for SAS?
		 
				__________________ FWD is the new AWD | 
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|  2013-06-17, 07:40 PM | #62 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			The white round thing is an RCS tank.
		 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-06-18, 09:55 AM | #63 | 
| JDM Cowboy Real Name: Nick Join Date: Oct 2003 Location: Somewhere 
					Posts: 8,642
				 Car: 2015 Mazda 3 |   
			
			Apparently the engineers at JPL love this game. http://penny-arcade.com/report/artic...i-bet-you-can- Not really surprising. Big bunch of nerds and all. 
				__________________ While a standard engine is powered by a belt connected to the crankshaft, a turbo engine runs on its own exhaust steam, making it more energy efficient. -- CNN | 
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|  2013-06-19, 11:32 AM | #64 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			No, not really surprising. I'd probably play suspension design games if there were such a thing.
		 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-06-19, 12:24 PM | #65 | 
| JDM Cowboy Real Name: Nick Join Date: Oct 2003 Location: Somewhere 
					Posts: 8,642
				 Car: 2015 Mazda 3 |   
			
			That sounds like an under served niche. Scott, want to make a suspension design game? 
				__________________ While a standard engine is powered by a belt connected to the crankshaft, a turbo engine runs on its own exhaust steam, making it more energy efficient. -- CNN | 
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|  2013-06-19, 12:33 PM | #66 | |
| The Doink Real Name: Scott Join Date: Nov 2002 Location: Portland, OR 
					Posts: 20,335
				 Car: '09 OBXT, '02 WRX, '96 Miata Class: PDX/TT-6 The way out is through |   Quote: 
  Most boring game ever. 
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|  2013-06-19, 12:34 PM | #67 | |
| The Doink Real Name: Scott Join Date: Nov 2002 Location: Portland, OR 
					Posts: 20,335
				 Car: '09 OBXT, '02 WRX, '96 Miata Class: PDX/TT-6 The way out is through |   Quote: 
   
				__________________ Is you is, or is you ain't, my con-stit-u-ints? | |
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|  2013-06-19, 02:28 PM | #68 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			Oh come on. You could have some little Robby Gordonesqe kerbal driving the trophy truck and careening off cliffs and dying in spectacular fireballs cause you didn't pay enough attention to your damping ratio curve on the rear axle. It'd be fun.
		 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-06-19, 02:36 PM | #69 | |
| The Doink Real Name: Scott Join Date: Nov 2002 Location: Portland, OR 
					Posts: 20,335
				 Car: '09 OBXT, '02 WRX, '96 Miata Class: PDX/TT-6 The way out is through |   Quote: 
  I just figured the entire game's UI would look like this:  On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling. That's when I switched my focus to a fractal landscape generation algorithm that created awesomely realistic highways, like this:     
				__________________ Is you is, or is you ain't, my con-stit-u-ints? | |
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|  2013-06-19, 03:19 PM | #70 | 
| EJ22T Join Date: Sep 2003 Location: Reno 
					Posts: 9,445
				 Car: '93/'01 GF6, mostly red Class: 19 FP |   
			
			I used to get paid to play a version of that game.    
				__________________ FWD is the new AWD | 
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|  2013-06-19, 03:59 PM | #71 | |
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   Quote: 
 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | |
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|  2013-06-19, 05:51 PM | #72 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			Also, Kerbstation-1 is quite the hub of activity now.
		 
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-07-15, 09:49 AM | #73 | 
| Nightwalker Real Name: Austin Join Date: Dec 2002 Location: Oshkosh, WI 
					Posts: 4,063
				 Car: '13 WRX YGBSM |   
			
			Best self pic in history, from the real deal.   
				__________________ "None of you seem to understand. I'm not locked in here with you.. you're locked in here with me." | 
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|  2013-07-15, 10:09 AM | #74 | 
| El Matador Real Name: Matt Join Date: Dec 2002 Location: Reno, NV 
					Posts: 10,660
				 Car: 2012 Toyota Tacoma Class: ? |   
			
			So awesome.
		 
				__________________ "Dallas..We have a problem.” | 
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|  2013-07-15, 10:58 AM | #75 | 
| Candy Mountain Real Name: Cody Join Date: May 2005 Location: Californication 
					Posts: 7,751
				 Car: 03 Pussy Wagon, now with more pink! Class: TESP OMG Internet! |   
			
			I bet he/she is making duck lips.
		 
				__________________ Slow and low, that is the tempo. | 
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