2013-05-31, 10:21 AM | #51 | |
The Doink
Real Name: Scott Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
The way out is through
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Quote:
Yeah, I guess it's pretty easy to get into a good orbit since they added all the stuff that allows you to plan a burn. But I can see that it might be tough to get into the same orbit as something else, at the same time. This guy knows all:
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2013-05-31, 09:51 PM | #52 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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Booyah.
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2013-06-02, 07:40 PM | #53 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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My lunar program is also coming along. I'm starting to put a little settlement down on Mun, and Minmus is fun to EVA on since the gravity is so low. You can just fly your guys around for miles.
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2013-06-02, 07:57 PM | #54 |
Señor Cheap Bastarde
Real Name: Dean Join Date: May 2003
Location: $99 Tire Store
Posts: 9,294
Car: $.04 STI
Class: Fast,Cheap & Reliable=STI
Deal, did somebody say Deal? Oh, Dean, yeah that's me.
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There are times when I really wish the forums had a "LIKE" button. Very cool Austin.
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2013-06-03, 07:42 AM | #55 |
EJ22T
Join Date: Sep 2003
Location: Reno
Posts: 9,445
Car: '93/'01 GF6, mostly red
Class: 19 FP
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I finally got the time to start playing this game this weekend. I can successfully orbit the moons, had a technically successful landing on Mun (that is, no Kerbals died... yet) and just missed getting the Z-MAP around Duna.
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FWD is the new AWD |
2013-06-05, 05:26 PM | #56 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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I decided to abandon the Mun landing site and instead establish a settlement on Minmus. LunarBase-1 is currently under construction. Landed two unmanned habitats ahead of the Kerbonauts that will be coming soon in their own ships.
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2013-06-16, 09:17 PM | #57 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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Duna is very... red. That's about all I can say for it.
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2013-06-17, 11:49 AM | #58 |
EJ22T
Join Date: Sep 2003
Location: Reno
Posts: 9,445
Car: '93/'01 GF6, mostly red
Class: 19 FP
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That looks easy to land. How big was the rocket that got it there, and are those engines just for landing or did you use them to get into orbit around Duna?
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FWD is the new AWD |
2013-06-17, 05:17 PM | #59 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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This is the entire launch vehicle, total delta-V is ~11600m/s. 5 main stages; the outer SRB's, 6 liquid mainsails, 1 central mainsail, 1 poodle, and then the 4 lander engines on final stage. As I recall I still had the 4th stage attached doing my braking maneuver to orbit Duna, and then was on final stage coming down to the surface.
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2013-06-17, 06:44 PM | #60 |
EJ22T
Join Date: Sep 2003
Location: Reno
Posts: 9,445
Car: '93/'01 GF6, mostly red
Class: 19 FP
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Shiny.
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FWD is the new AWD |
2013-06-17, 06:54 PM | #61 |
EJ22T
Join Date: Sep 2003
Location: Reno
Posts: 9,445
Car: '93/'01 GF6, mostly red
Class: 19 FP
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Is that pod I see peeking out halfway up the central mainsail fuel tank for SAS?
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FWD is the new AWD |
2013-06-17, 07:40 PM | #62 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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The white round thing is an RCS tank.
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2013-06-18, 09:55 AM | #63 |
JDM Cowboy
Real Name: Nick Join Date: Oct 2003
Location: Somewhere
Posts: 8,642
Car: 2015 Mazda 3
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Apparently the engineers at JPL love this game.
http://penny-arcade.com/report/artic...i-bet-you-can- Not really surprising. Big bunch of nerds and all.
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2013-06-19, 11:32 AM | #64 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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No, not really surprising. I'd probably play suspension design games if there were such a thing.
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2013-06-19, 12:24 PM | #65 |
JDM Cowboy
Real Name: Nick Join Date: Oct 2003
Location: Somewhere
Posts: 8,642
Car: 2015 Mazda 3
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That sounds like an under served niche.
Scott, want to make a suspension design game?
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While a standard engine is powered by a belt connected to the crankshaft, a turbo engine runs on its own exhaust steam, making it more energy efficient. -- CNN |
2013-06-19, 12:33 PM | #66 | |
The Doink
Real Name: Scott Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
The way out is through
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Quote:
Most boring game ever.
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Is you is, or is you ain't, my con-stit-u-ints? |
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2013-06-19, 12:34 PM | #67 |
The Doink
Real Name: Scott Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
The way out is through
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No.
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2013-06-19, 02:28 PM | #68 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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Oh come on. You could have some little Robby Gordonesqe kerbal driving the trophy truck and careening off cliffs and dying in spectacular fireballs cause you didn't pay enough attention to your damping ratio curve on the rear axle. It'd be fun.
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2013-06-19, 02:36 PM | #69 | |
The Doink
Real Name: Scott Join Date: Nov 2002
Location: Portland, OR
Posts: 20,335
Car: '09 OBXT, '02 WRX, '96 Miata
Class: PDX/TT-6
The way out is through
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Quote:
I just figured the entire game's UI would look like this: On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling. That's when I switched my focus to a fractal landscape generation algorithm that created awesomely realistic highways, like this:
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2013-06-19, 03:19 PM | #70 |
EJ22T
Join Date: Sep 2003
Location: Reno
Posts: 9,445
Car: '93/'01 GF6, mostly red
Class: 19 FP
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I used to get paid to play a version of that game.
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FWD is the new AWD |
2013-06-19, 03:59 PM | #71 | |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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Quote:
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2013-06-19, 05:51 PM | #72 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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Also, Kerbstation-1 is quite the hub of activity now.
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2013-07-15, 09:49 AM | #73 |
Nightwalker
Real Name: Austin Join Date: Dec 2002
Location: Oshkosh, WI
Posts: 4,063
Car: '13 WRX
YGBSM
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Best self pic in history, from the real deal.
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2013-07-15, 10:09 AM | #74 |
El Matador
Real Name: Matt Join Date: Dec 2002
Location: Reno, NV
Posts: 10,660
Car: 2012 Toyota Tacoma
Class: ?
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So awesome.
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2013-07-15, 10:58 AM | #75 |
Candy Mountain
Real Name: Cody Join Date: May 2005
Location: Californication
Posts: 7,751
Car: 03 Pussy Wagon, now with more pink!
Class: TESP
OMG Internet!
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I bet he/she is making duck lips.
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