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Old 2006-01-11, 09:22 AM   #51
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There's no definate "last day", but if nobody beats Sperry's current time by next Tuesday at 11:28PM, he wins.
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Old 2006-01-11, 10:17 AM   #52
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Quote:
Originally Posted by sperry
Ruh Roh... is that a JDM copy? I'm pretty sure there are inconsistancies between the JDM and USDM versions of the game... let's hope the car performance and track layouts aren't some of them!
Yeah it is the JPN version. I believe the changes between the 2 are on the license tests and challenges where they adjust the times to make it easier/harder.
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Old 2006-01-11, 10:19 AM   #53
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It's a debacle!
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Old 2006-01-11, 05:48 PM   #54
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New time.



I can squeeze another .3s, I know ...
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Old 2006-01-11, 06:40 PM   #55
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HAHA!!!! I just beat that,

1'27.219

ill see if my roomate will let me borrow his digital camera when he gets home
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Old 2006-01-11, 11:06 PM   #56
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You got a long way to go.

125.387 rss tires. Has anyone tried the difference in their driving between auto and manual. Auto I could bearly break 127.

I'll try the steering wheel this weekend.
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Old 2006-01-11, 11:16 PM   #57
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Quote:
Originally Posted by doubleurx
You got a long way to go.

125.387 rss tires. Has anyone tried the difference in their driving between auto and manual. Auto I could bearly break 127.

I'll try the steering wheel this weekend.
I'm on manual, w/ the wheel... as always.

Any chance you can vid cap a replay of that lap? I gotta see where you picked up over 2 seconds. And just to make sure... you're not dicking w/ the hp or weight, are you?

Edit: after 2 laps with the hp up and the weight down, and the gearing changed to match the track, I ran a 1'24.607 with a ton of mistakes. Which raises the question, what are we allowed to change? I was assuming only the tires since that's all that was stipulated in the original post... are we allowed to change everything that arcade mode allows?
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Last edited by sperry; 2006-01-11 at 11:43 PM.
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Old 2006-01-11, 11:57 PM   #58
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I thought the whole point of the arcade mode is so you have a standard car where you don't even have the difference of the oil change like GT mode.

Last edited by bemani; 2006-01-11 at 11:59 PM.
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Old 2006-01-12, 12:09 AM   #59
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Quote:
Originally Posted by bemani
I thought the whole point of the arcade mode is so you have a standard car where you don't even have the difference of the oil change like GT mode.
Yeah, but there are handicap settings, like +/- power, +/- weight, top speed (gear ratios), and tires.

According to the original challenge, we're allowed to change tires, but nothing was mentioned about the other settings. IMO, we might as well allow any changes arcade mode allows, just so there's no question about someone bumping up a little hp just to get that extra .1s.
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Old 2006-01-12, 01:16 AM   #60
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I agree with Sperry. I didn't know these settings were available either. Might as well use them if they're there.
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Old 2006-01-12, 08:07 AM   #61
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1.30+ then I drop the weight got me a best time 1.29.060. got to try more power and gear ratio thing. So all setting go right? Damn 1'24 now...long ways for me.
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Old 2006-01-12, 08:43 AM   #62
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I'm confused. So we aren't using the car stock? I thought an oil change fer sure, but that's it. Somebody explain damn it.
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Old 2006-01-12, 08:46 AM   #63
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I didn't think you could do oil changes in arcade mode. I haven't even looked to see where these "handicap" settings are. But do whatever you can to make your car faster within the posted rules, I guess.
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Old 2006-01-12, 09:02 AM   #64
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License tests eliminate all of the variables (except for bemani's JDM version).

Isn't there a superlicense test on the 'ring?
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Old 2006-01-12, 09:29 AM   #65
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Quote:
Originally Posted by sperry
I'm on manual, w/ the wheel... as always.

Any chance you can vid cap a replay of that lap? I gotta see where you picked up over 2 seconds. And just to make sure... you're not dicking w/ the hp or weight, are you?
No, I was in standard arcade mode, no messing with the car. I did not save it, but I know I can repeat it this weekend. I did have several runs in the 1:26's. I'm going to try it with the wheel this weekend. I will save the replay. I was also using the ghost mode which I think helped with my times, although at several locations on the track the ghost was doing the identical speed and location so I couldn't see crap. The places where you gain time are obvious: hitting 8/9/10/11 are absolutely key.

Now if I could just translate that driving to reality!

Remember I am also playing in front of a 57" widescreen to help my old tired eyes.
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Old 2006-01-12, 10:06 AM   #66
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This is it. That all I need 57" wide screen. Nice
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Old 2006-01-12, 10:16 AM   #67
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Quote:
Originally Posted by doubleurx
No, I was in standard arcade mode, no messing with the car. I did not save it, but I know I can repeat it this weekend. I did have several runs in the 1:26's. I'm going to try it with the wheel this weekend. I will save the replay. I was also using the ghost mode which I think helped with my times, although at several locations on the track the ghost was doing the identical speed and location so I couldn't see crap. The places where you gain time are obvious: hitting 8/9/10/11 are absolutely key.

Now if I could just translate that driving to reality!

Remember I am also playing in front of a 57" widescreen to help my old tired eyes.
What were your sector times for the 1:25 run?
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Old 2006-01-12, 10:22 AM   #68
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Quote:
Originally Posted by bemani
New time.



I can squeeze another .3s, I know ...
Until you guys with better times post screenshots, I think this is our currentl leader right?
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Old 2006-01-12, 10:38 AM   #69
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Quote:
Originally Posted by cody
Until you guys with better times post screenshots, I think this is our currentl leader right?
Right, though if you adjust the handicaps, it's a breeze to get into the 1'24's, so it won't last long. I think I've got a low 1'23 in me, but if Nick really ran a 1'25 w/o touching the weight or power, we're all boned once he cranks up the power and cranks down the weight.

However, if Nick can't match his controller performance w/ the wheel, then I think we've got proof that GT4 favors the dualshock w/ all the assist it gives the driver. You'd think they'd make the wheel work better than the controller just so they'd sell more wheels.
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Old 2006-01-12, 10:42 AM   #70
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So just to clarify, you guys are adjusting the weight and power in arcade mode right? Is it easy to find these handicap settings?
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Old 2006-01-12, 10:42 AM   #71
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If the game without a doubt was better with the wheel I think it might hurt sales, of the game, because everyone has a controller but not everyone will spring for a wheel.
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Old 2006-01-12, 10:46 AM   #72
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Quote:
Originally Posted by tysonK
If the game without a doubt was better with the wheel I think it might hurt sales, of the game, because everyone has a controller but not everyone will spring for a wheel.
I don't think that's necesarily true. Does the fact that the STI is faster than the WRX hurt overall Impreza sales?
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Old 2006-01-12, 10:58 AM   #73
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Quote:
Originally Posted by tysonK
If the game without a doubt was better with the wheel I think it might hurt sales, of the game, because everyone has a controller but not everyone will spring for a wheel.
That's only true for the people racing other people like in this challenge.

Besides... the game *is* without a doubt "better" with a wheel. It's way more fun. I'm just not sure that the wheel isn't a handicap. I'm not saying Nick's not a good driver, but I think the best I could do is within about 1 second of him. There's just no place to pick up that much time.

Also, if they sold half as many games, but every game sold with a wheel, I bet they'd make more money... the wheels' are like $150+, and probably cost like $30 to manufacture, if that.
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Old 2006-01-12, 11:54 AM   #74
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So you guys are fuckin with the cars shit in arcade mode then? 1.24 doesn't seem that hard esp. if you do that. I was just using RSS tires.
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Old 2006-01-12, 12:01 PM   #75
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Quote:
Originally Posted by cody
I don't think that's necesarily true. Does the fact that the STI is faster than the WRX hurt overall Impreza sales?
I see no way of comparing a video game dynamic to specific auto industry sales.

I don't think the option to buy a wheel in game correlates with the process of spending $6,000 more in a car purchase.
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