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Old 2013-05-31, 10:21 AM   #51
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I didn't even get close enough to try docking, just rendezvousing with another orbiting object at the same point at the same speed is the hard part. I think once you get close enough to use RCS for actual docking that's the easy part.
Ahh.

Yeah, I guess it's pretty easy to get into a good orbit since they added all the stuff that allows you to plan a burn. But I can see that it might be tough to get into the same orbit as something else, at the same time.

This guy knows all:

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Old 2013-05-31, 09:51 PM   #52
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Booyah.
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Old 2013-06-02, 07:40 PM   #53
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My lunar program is also coming along. I'm starting to put a little settlement down on Mun, and Minmus is fun to EVA on since the gravity is so low. You can just fly your guys around for miles.
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Old 2013-06-02, 07:57 PM   #54
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There are times when I really wish the forums had a "LIKE" button. Very cool Austin.
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Old 2013-06-03, 07:42 AM   #55
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I finally got the time to start playing this game this weekend. I can successfully orbit the moons, had a technically successful landing on Mun (that is, no Kerbals died... yet) and just missed getting the Z-MAP around Duna.
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Old 2013-06-05, 05:26 PM   #56
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I decided to abandon the Mun landing site and instead establish a settlement on Minmus. LunarBase-1 is currently under construction. Landed two unmanned habitats ahead of the Kerbonauts that will be coming soon in their own ships.
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Old 2013-06-16, 09:17 PM   #57
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Duna is very... red. That's about all I can say for it.
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Old 2013-06-17, 11:49 AM   #58
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That looks easy to land. How big was the rocket that got it there, and are those engines just for landing or did you use them to get into orbit around Duna?
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Old 2013-06-17, 05:17 PM   #59
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That looks easy to land. How big was the rocket that got it there, and are those engines just for landing or did you use them to get into orbit around Duna?
This is the entire launch vehicle, total delta-V is ~11600m/s. 5 main stages; the outer SRB's, 6 liquid mainsails, 1 central mainsail, 1 poodle, and then the 4 lander engines on final stage. As I recall I still had the 4th stage attached doing my braking maneuver to orbit Duna, and then was on final stage coming down to the surface.
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Old 2013-06-17, 06:44 PM   #60
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Shiny.
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Old 2013-06-17, 06:54 PM   #61
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Is that pod I see peeking out halfway up the central mainsail fuel tank for SAS?
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Old 2013-06-17, 07:40 PM   #62
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The white round thing is an RCS tank.
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Old 2013-06-18, 09:55 AM   #63
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Apparently the engineers at JPL love this game.

http://penny-arcade.com/report/artic...i-bet-you-can-

Not really surprising. Big bunch of nerds and all.
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Old 2013-06-19, 11:32 AM   #64
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No, not really surprising. I'd probably play suspension design games if there were such a thing.
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Old 2013-06-19, 12:24 PM   #65
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That sounds like an under served niche.

Scott, want to make a suspension design game?
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Old 2013-06-19, 12:33 PM   #66
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No, not really surprising. I'd probably play suspension design games if there were such a thing.
*DING* "Achievement Unlocked! Roll-Center is at 1/5 the distance between Center-of-Gravity and Ground"



Most boring game ever.
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Old 2013-06-19, 12:34 PM   #67
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That sounds like an under served niche.

Scott, want to make a suspension design game?
No.
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Old 2013-06-19, 02:28 PM   #68
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*DING* "Achievement Unlocked! Roll-Center is at 1/5 the distance between Center-of-Gravity and Ground"



Most boring game ever.
Oh come on. You could have some little Robby Gordonesqe kerbal driving the trophy truck and careening off cliffs and dying in spectacular fireballs cause you didn't pay enough attention to your damping ratio curve on the rear axle. It'd be fun.
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Old 2013-06-19, 02:36 PM   #69
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Oh come on. You could have some little Robby Gordonesqe kerbal driving the trophy truck and careening off cliffs and dying in spectacular fireballs cause you didn't pay enough attention to your damping ratio curve on the rear axle. It'd be fun.


I just figured the entire game's UI would look like this:



On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling. That's when I switched my focus to a fractal landscape generation algorithm that created awesomely realistic highways, like this:





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Old 2013-06-19, 03:19 PM   #70
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I used to get paid to play a version of that game.
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Old 2013-06-19, 03:59 PM   #71
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On a side note, way back at Cal Poly I spent a good month trying to create a super basic suspension simulation for use in the VECS project. I got as far as a block with 4 spring equations on each corner that would oscillate indefinitely because my damping simulation didn't work. Then I started to realize I had zero understanding of shit like moment arms, and all the dynamic stuff that occurs when a car is rolling.
Hah, I remember that. I could probably provide the suspension physics model to run it if you ever wanted to screw around with it again.
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Old 2013-06-19, 05:51 PM   #72
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Also, Kerbstation-1 is quite the hub of activity now.
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Old 2013-07-15, 09:49 AM   #73
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Best self pic in history, from the real deal.

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Old 2013-07-15, 10:09 AM   #74
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So awesome.
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Old 2013-07-15, 10:58 AM   #75
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I bet he/she is making duck lips.
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